• Allero@lemmy.today
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    5 hours ago

    That was my concern long ago when I entered the game.

    The problem is, CIG have financially incentivised themselves, knowingly or not, to never finish the game.

    Being alpha game means you can wipe everything again and again. And they do! One thing they do not touch, however, are ships purchased with real world money. And players do buy those ships in order to not start the game from scratch over and over again, and pay a lot for it, in hundreds and often thousands of dollars!

    Upon release, on the other hand, no wipes are planned, and this means one thing: revenue will absolutely plummet as players just buy ships for in-game currency instead of actual cash. Releasing the game now is a suicide move, as CIG won’t be able to blatantly extort players for their money anymore.

  • And009@reddthat.com
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    3 hours ago

    I was hoping there to be a conspiracy story behind it but the crux is they don’t understand the concept of MVP or made anything before.

  • peopleproblems@lemmy.world
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    10 hours ago

    And then, compare it to No Man’s Sky, who gave us lofty expectations, failed to deliver on launch, but actually kept with it despite no new revenue flowing into the game from existing buyers. And now we have something incredible. We have a universe that is unfathomably large. We have multiplayer, we have all sorts of events and quests. Freighters! You can piece together your own ships now.

    I hope we can eventually build space stations or pilot Capital Ships. No Man’s Sky came out in 2016. In 8 years it has done far more than SC has done with far less of a budget.

    Do I wish we could have everything that Roberts promised? Sure. But I also have a bridge to sell that you can at least walk over.

  • Adderbox76@lemmy.ca
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    12 hours ago

    Well no shit. He figured out that as long as you never “release” a finished game, you’re not going to be blamed for “bugs” while still collecting money on in-game purchases.

    There’s a reason he made sure that the in-game store was perfected and ready to go long before the game was anywhere near completed. It’s been the plan ever since he and his team realized that the ultimate scope was likely out of their reach.

    • Scrubbles@poptalk.scrubbles.tech
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      8 hours ago

      If massive universe sums like that were technically feasible all of the other studios would have done it. They were overly ambitious and didn’t understand the limits

          • Maalus@lemmy.world
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            56 minutes ago

            Yeaaah, but they pulled the exact same thing Star Citizen did initially. They overpromised and underdelivered heavily. It took them years to get where it is now.

      • Scolding7300@lemmy.world
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        5 hours ago

        In terms of immersion I think they’ve done a great job. Played during a free weekend. But they need to aim for a gameplay loop, polish, and release. Not this feature creep mentality

  • Rottcodd@lemmy.world
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    13 hours ago

    Do people just not know who and what Chris Roberts is?

    This is what he’s done throughout his career - the only thing that’s notable about Star Citizen really is the scale of it and thus the opportunities he has to find ever more things to obsessively tinker with.

    It’s entirely possible that if Microsoft hadn’t bought out Digital Anvil and given him the boot, this wouldn’t even be Star Citizen - it would be Freelancer, coming into its 25th year of delays.

      • lime!@feddit.nu
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        4 hours ago

        the wing commander series was famous for inflated development costs, freelancer was repeatedly delayed and eventually released like five years after it’s announcement, and since then… he’s been working on star citizen

    • P03 Locke@lemmy.dbzer0.com
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      8 hours ago

      Chris Roberts is still rich, and could probably retire right now without worrying about anything. He could tank the company, and he wouldn’t care.

  • thisbenzingring@lemmy.sdf.org
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    9 hours ago

    What’s the latest build weight in at?

    It’s so many gigs, it’s not even worth trying every so often. Every time you load it, gigs to download.

    Glad I only ever spent the initial $60

    The first big disappointment was the end of the funding rewards. Is any of those original rewards even noticable? Oh yay a fish! And a 42 towel to look at!

  • shadowedcross@sh.itjust.works
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    13 hours ago

    Yeah, Star Citizen is the world’s most expensive tech demo, that is the picture book definition of scope creep. It’ll just keep getting more and more complicated, but never get to any kind of a “complete game” state.

    • slaacaa@lemmy.world
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      6 hours ago

      I work as project manager, just spent the entire week fighting a client on a new project’s scope, because he wanted more things done by the team than what was agreed in the proposal.

      Anytime I read about this game. I have to do breathing excercises in a corner to calm my anxiety.

  • alcoholicorn@lemmy.ml
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    13 hours ago

    Because Crysis looked good, Chris Roberts mandated that Star Citizen would use Cryengine 3.

    To make astronomically large spaces fit in the game engine from 2009, they made everything infinitesimally small.

    So now due to the inaccuracy inherent in floating point calculations, instead of invisibly nudging things a few millimeters in the wrong direction, teleports people hundreds of feet out of their ships into space if they bump into a physics object, ladder, elevator, etc.

    This is what happens when an ideas guy with no technical knowledge is making technical decisions.

    • G0ldenSp00n@lemmy.jacaranda.club
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      11 hours ago

      This is not even true, they rewrote the engine to support native 64-bit precision to let them fit large spaces, they didn’t just make everything small. They basically employ all the people that used to make Cryengine since Crytek went out of business, so the engine they are building is actually pretty good.

      • Agent Karyo@lemmy.world
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        5 hours ago

        I am engine developer, but even to this day you can clearly see Cryengine 3.x issue in star citizen.

        They simulate zero-g areas as a Cryengine underwater map. You routinely see stuff floating as if in water even on planets with gravity.

        You can also witness strange bugs that confirm the size issue (that they made everything extremely small in a Frankenstein version of a Cryengine map); one example would be your footmarks suddenly becoming massive.

        The completely fucked up physics in sc (e.g. tanks bouncing like beachballs) is also a legacy of Cryengine 3.0.

    • Billiam@lemmy.world
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      12 hours ago

      To make astronomically large spaces fit in the game engine from 2009, they made everything infinitesimally small.

      In fairness, when Star Citizen first went in to development CE3 was a modern engine.

    • sp3tr4l@lemmy.zip
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      11 hours ago

      Jesus fucking christ, that was their fundamental approach?!

      … Did they ever come anywhere close to a dynamic server model, with dynamically sized in game zones being handled by dynamically changing server clusters, dependant on player count in an area?

      I remember making some comments in a thread in the main SC forums about it almost a decade ago that were basically to the effect of: that’s almost certainly impossible to pull off with enough fidelity / low lag to actually work in a real time, absurdly open world shooter game, but if they could pull it off it would basically be the greatest achievement in game networking history.

      • perslue@lemmy.ca
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        11 hours ago

        After 10 years they increased the per server population from 50 to 100, but don’t worry server messing soon TM.

        So no.

        • limitedduck@awful.systems
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          9 hours ago

          Meshing tests have gone up to 2000 and the shards that were left on overnight were 300-500. The current evocati build of 4.0 has meshing enabled, just limited to 100 for now

    • Cris@lemmy.world
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      12 hours ago

      Wow… I’m pretty crap at making decisions, but like… not that crap 😅

      That’s like an impressively bad choice