• nutsack@lemmy.world
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      8 hours ago

      i like to speak in question marks? good? im not being sarcastic?

    • mosiacmango@lemm.ee
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      3 hours ago

      They released the game to the public this weekend? That is amazing.

      Ohh, they didn’t? This is still not available? The FPS spin off that isn’t even the main game? They said it was played live but don’t show anyone playing it live? They just made more promises, the thing they are still doing after 700 million dollars and more than a decade has passed?

      Okay then.

      • EchoCT@lemmy.ml
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        2 hours ago

        “didn’t show anyone playing it live.” Uh. Clive was literally playing on stage during the showcase. Complete with yearly CTD and all.

        I’m all for shitting on CIGs trash practices, but you don’t need to lie to get there.

        • mosiacmango@lemm.ee
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          2 hours ago

          I’m just working off the video linked above. No video of the player, no commentary, no indication a person was actively playing it.

          If they actually played it live, well bully for them. One point goes to star citizen.

      • Cagi@lemmy.ca
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        2 hours ago

        You sound like MAGAs discussing immigration under a Fox News post. Circle jerk of hate based on misinformation, but trying to talk reason to people who love to hate the thing they hate and don’t want to stop is not going to work. Keep on believing gaming journalists from disreputable tabloids who invent controversy for clicks. The engagement on Star Citizen hate posts is massive compared to others. Hating Star Citizen is directly more profitable for these sites. There is no oversight on truthfulness in gaming news.

        CitizenCon was this weekend. There has been an uptick in hit pieces posted this week. That isn’t a coincidence. You are being being primed to react negatively to the content that will be posted from it.

        No, it’s not an FPS. It’s 99% a space sim like Wing Commander with a few FPS parts. It is a full AAA game, maximum fidelity, 30-40 hour campaign. You don’t even know what you’re talking about. You could actually watch the video you have so many opinions about, but oh that’s right, it’s a conspiracy if it’s good.

        I have hundreds of hours in Star Citizen and have enjoyed them all. That’s not very much compared to many, many others. They are growing in players and revenue for 10 years. That doesn’t happen to bad games. They release massive updates every quarter. They just bought a new campus in Manchester so they can hire more devs, on top of the existing thousand. It’s a genuinely fun game, right now, enjoyed by many. You don’t have to be one of them, but your tinfoil hat nonsense is just vitriolic skepticism from reading these tabloids, not critical thinking.

        We’re out there, flying around, having a great time wanting y’all to join our space shenanigans. Just try it the next free-fly with an open mind. Even if you tried it before, try it now, it is improving every quarter, it’s a different beast now than a few years ago.

        • mosiacmango@lemm.ee
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          2 hours ago

          Man, when you have to compare someone to literal fascists because they don’t trust your untrustworthy videogame company, you have a problem.

          • Cagi@lemmy.ca
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            1 hour ago

            I’m not, I’m calling them capitalist, investor run businesses, which they are. Inventing contraversy is an ancient, reliable way to make money…

            I’m calling star citizen haters a bunch of gullible cynics. There’s an emotional element in people’s need to hate star citizen. I think they’ve just been burned so much, any time something cool is promised, they automatically assume the worst. If Star Citizen delivers, it would be very, very cool and the hate is proportional. I’m having a great time in Star Citizen with a whole bunch of people right now. Anything else is just noise, be it promises from the devs or internet articles or salty people who can’t just ignore this game if they don’t like it.

  • Allero@lemmy.today
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    11 hours ago

    That was my concern long ago when I entered the game.

    The problem is, CIG have financially incentivised themselves, knowingly or not, to never finish the game.

    Being alpha game means you can wipe everything again and again. And they do! One thing they do not touch, however, are ships purchased with real world money. And players do buy those ships in order to not start the game from scratch over and over again, and pay a lot for it, in hundreds and often thousands of dollars!

    Upon release, on the other hand, no wipes are planned, and this means one thing: revenue will absolutely plummet as players just buy ships for in-game currency instead of actual cash. Releasing the game now is a suicide move, as CIG won’t be able to blatantly extort players for their money anymore.

  • peopleproblems@lemmy.world
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    17 hours ago

    And then, compare it to No Man’s Sky, who gave us lofty expectations, failed to deliver on launch, but actually kept with it despite no new revenue flowing into the game from existing buyers. And now we have something incredible. We have a universe that is unfathomably large. We have multiplayer, we have all sorts of events and quests. Freighters! You can piece together your own ships now.

    I hope we can eventually build space stations or pilot Capital Ships. No Man’s Sky came out in 2016. In 8 years it has done far more than SC has done with far less of a budget.

    Do I wish we could have everything that Roberts promised? Sure. But I also have a bridge to sell that you can at least walk over.

  • Rottcodd@lemmy.world
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    20 hours ago

    Do people just not know who and what Chris Roberts is?

    This is what he’s done throughout his career - the only thing that’s notable about Star Citizen really is the scale of it and thus the opportunities he has to find ever more things to obsessively tinker with.

    It’s entirely possible that if Microsoft hadn’t bought out Digital Anvil and given him the boot, this wouldn’t even be Star Citizen - it would be Freelancer, coming into its 25th year of delays.

      • lime!@feddit.nu
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        10 hours ago

        the wing commander series was famous for inflated development costs, freelancer was repeatedly delayed and eventually released like five years after it’s announcement, and since then… he’s been working on star citizen

    • P03 Locke@lemmy.dbzer0.com
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      15 hours ago

      Chris Roberts is still rich, and could probably retire right now without worrying about anything. He could tank the company, and he wouldn’t care.

      • Blackmist@feddit.uk
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        10 hours ago

        When has any really rich person ever gone “you know what? I actually have enough now…”?

        • theneverfox@pawb.social
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          38 minutes ago

          Wozniak is probably the most famous example. He recognized the corrupting nature of money, decided he had enough, and stopped to live in comfort and occasionally work towards causes he finds important

          Lots of people have done the same… But if they’re rich and still chasing after money? They’ll never stop

  • Adderbox76@lemmy.ca
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    18 hours ago

    Well no shit. He figured out that as long as you never “release” a finished game, you’re not going to be blamed for “bugs” while still collecting money on in-game purchases.

    There’s a reason he made sure that the in-game store was perfected and ready to go long before the game was anywhere near completed. It’s been the plan ever since he and his team realized that the ultimate scope was likely out of their reach.

    • Scrubbles@poptalk.scrubbles.tech
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      14 hours ago

      If massive universe sums like that were technically feasible all of the other studios would have done it. They were overly ambitious and didn’t understand the limits

      • Maalus@lemmy.world
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        12 hours ago

        I mean Elite Dangerous is right there, finished, playable and fun.

        • Player2@lemm.ee
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          8 hours ago

          And it first released a decade ago already (in a couple months)

          • Maalus@lemmy.world
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            8 hours ago

            Yeaaah, but they pulled the exact same thing Star Citizen did initially. They overpromised and underdelivered heavily. It took them years to get where it is now.

      • Scolding7300@lemmy.world
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        12 hours ago

        In terms of immersion I think they’ve done a great job. Played during a free weekend. But they need to aim for a gameplay loop, polish, and release. Not this feature creep mentality

  • shadowedcross@sh.itjust.works
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    20 hours ago

    Yeah, Star Citizen is the world’s most expensive tech demo, that is the picture book definition of scope creep. It’ll just keep getting more and more complicated, but never get to any kind of a “complete game” state.

    • slaacaa@lemmy.world
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      12 hours ago

      I work as project manager, just spent the entire week fighting a client on a new project’s scope, because he wanted more things done by the team than what was agreed in the proposal.

      Anytime I read about this game. I have to do breathing excercises in a corner to calm my anxiety.

  • And009@reddthat.com
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    10 hours ago

    I was hoping there to be a conspiracy story behind it but the crux is they don’t understand the concept of MVP or made anything before.

  • thisbenzingring@lemmy.sdf.org
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    15 hours ago

    What’s the latest build weight in at?

    It’s so many gigs, it’s not even worth trying every so often. Every time you load it, gigs to download.

    Glad I only ever spent the initial $60

    The first big disappointment was the end of the funding rewards. Is any of those original rewards even noticable? Oh yay a fish! And a 42 towel to look at!