Starfield steam page for the DLC currently shows eight user review score of 41%, making this one of the worst Bethesda DLC’s released of all time. This is so horribly, shockingly bad for Bethesda, because it shows as a gaming company, they are no longer capable of delivering a really good gaming experience as they had in the past. Some of the reviews sum up quite nicely what is wrong with this DLC…

Less content than any skyrim DLC. Less than The Fallout 4 story DLCs. Doesn’t change of the complaints people had with the base game, writing is still at a 4th grade level.

Quick: If you are looking to buy my answer is no, you aren’t missing much content. I was really hoping to enjoy this DLC. Took about 4 hours for the main story and maybe 2 more hours to 100% the achievements.

These two reviews I think really summed up what Starfield has become, $70 for an AAAA title that has extremely little buy-in from the community, horrifically low amount of replayability and can be breezed through easily. It’s mind-boggling to see this

  • Soup@lemmy.cafe
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    15 days ago

    This makes me feel better about them being exclusive to Microsoft now. I’m not missing anything at all.

    • EnderMB@lemmy.world
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      15 days ago

      Well…except the next installations of Fallout and Elder Scrolls. Let’s be honest, that’s what Microsoft were really buying, and neither are anywhere near a release.

      • samus12345@lemmy.world
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        15 days ago

        Judging by how Starfield turned out, will missing either of those games (which are almost certainly going to be using the same incredibly outdated engine) be much of a loss?

        • EnderMB@lemmy.world
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          15 days ago

          For those of us that miss the lore and story/atmosphere of this games, absolutely.

          Don’t get me wrong, Starfield has made me truly worried about the next installment, and I truly believe that milking Skyrim has ultimately left Bethesda in a position where open world gaming just leapfrogged them. The likes of TOTK and Elden Ring have absolutely shattered what they can show to deliver in a supposedly improved generation.

          All I can hope is that Bethesda really look at the feedback they received, and take the time to make the necessary changes to their engine. That alone might be enough to at least give a retro feel to the games. I’ll still eagerly await them, but my hopes for them being GOTY are long gone.

        • Cethin@lemmy.zip
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          15 days ago

          The engine isn’t why Starfield sucks. Sure, the constant loading isn’t great but it isn’t the reason there’s nothing fun or interesting to do. It’s also a solvable issue, but they haven’t made the investments they need in the engine.

          Starfield is just soulless. The characters are boring, the stories aren’t interesting and don’t let the player choose fun options. The universe is static and nothing matters. There’s just no reason to be involved in the world, so there’s no reason to want to be in it.

          They could fix this. I’d say the way they need to go to do so is to stop targeting literally every player. They need to figure out who they’re making the game for and target them. I’m a big sci-fi fan, and I like older Bethesda games. I should have been an easy target for Starfield, but I hated it, not because of the engine but because the stories, characters, and universe weren’t engaging. The engine is an easy target to complain about, but it isn’t what’s holding them back. Indie games can do more with worse engines.

          • samus12345@lemmy.world
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            15 days ago

            The engine really isn’t suited for the kind of game Starfield wants to be, so it really works against it. But you’re right, even if it were a new shiny engine with the same writing and characters, it would still suck. Likewise, if it had the same creaky engine but actual good stories and characters the constant loading would be easier to overlook. It just has the worst of both worlds.

    • NuXCOM_90Percent@lemmy.zip
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      15 days ago

      Yeah…

      Basically every Oblivion DLC that was not Shivering Isles (and MAYBE Heroes of The Nine or whatever) was god awful. And Fallout 3 (aside from the last two hours of the story DLC) was only really tolerated because it was mostly sold as a season pass. Operation Anchorage was a cool novelty that made stealth trivial and the rest… existed.

      • pancakes@sh.itjust.works
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        15 days ago

        I would argue that all the fo3 and oblivion DLC were decent. Some obviously better than others, but they weren’t just soulless cash grabs. They had effort go into them, and were fairly new into the DLC space so some trial and error is to be expected. They had a pretty good amount of content for the price relative to the base game, compared to the starfield DLC/ current AAA norms.

        • NuXCOM_90Percent@lemmy.zip
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          15 days ago

          According to UESP, Oblivion had

          • Orrery: A few spells and a player house with a fetch quest attached
          • Wizard’s Tower: a mage player house with a few spells and a fetch quest
          • Thieves Den: A few spells and items and a very small dungeon
          • Mehrunes’ Razor: Decent sized dungeon to get a dagger
          • Vile Lair: A few spells, a player house, and a fetch quest
          • Spell Tomes: Literally just spells
          • Fighter’s Stronghold: A short dungeon and, you got it, another player house

          Then we have Knights of the Nine (really mediocre) and Shivering Isle (arguably the best DLC Bethesda ever made)

          Oh. And…

          MOTHA FUGGING HORSE ARMOR!!!

          People tend to be more favorable to Fallout 3’s DLC than I am (most are incredibly tiny dungeons but with a new tileset). I suspect in large part because Operation Anchorage channeled how amazing storming the memorial was in the base game and… I genuinely don’t know why people are so obsessed with flipping The Pitt. And Broken Steel itself was one of the worse examples of “We’ll finish the game later” of the era… and I played ALL the Blizzard games.

  • kembik@lemm.ee
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    16 days ago

    I don’t think this means ES6 is doomed. Did anyone play the Civ space game? It was an offshoot one-off experiment that wasn’t really well recieved and they quietly moved on.

    My guess is that this game pivoted during development and they ended up with something that didn’t really work and shouldn’t have shipped. The failure to find something good in this experiment may be isolated to this game.

    The fact that they released it in the state they did could be more about their workflow and project pipeline/target milestones they need to hit than it is about their ability to execute.

    The failure here is in design, ES6 has a tried and true design to follow.

    • Cornelius_Wangenheim@lemmy.world
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      15 days ago

      The problem is Starfield isn’t a one off. It’s the latest in a line of progressively worse games. Every game they’ve released since Skyrim has been worse than the one that came before it.

      • sushibowl@feddit.nl
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        15 days ago

        Since Skyrim? I’d say their quality has been slowly declining since Morrowind. It wasn’t that noticeable at first, since oblivion, fallout 3, and Skyrim were still quite good and fallout 4 was decent. But then fallout 76 was a mess at release, TES blades was shit, and starfield just seems lazy.