So now we’re being forced to have poorer performance and locked into buying more expensive hardware.
I’ll have to pass on this type of crap and vote with my wallet when ray tracing still isn’t there for the majority of pc gamers.
So now we’re being forced to have poorer performance and locked into buying more expensive hardware.
I’ll have to pass on this type of crap and vote with my wallet when ray tracing still isn’t there for the majority of pc gamers.
How does requiring a GPU feature translate into bad optimization?
Since you and the other g*mers are frothing at the mouth acting intentionally dense:
https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam
Find your own answer.
That link explains nothing, it just tells you what people are using. Why does a game requiring a GPU feature mean, by your own words, the death of optimization?
I’ll chime in for the other commenter.
Having ray tracing be “a minimum requirement” is batshit insane. Just make it an option and don’t require it for everyone.
Ray tracing is not that widely available, so you shouldn’t just force it onto your whole player base.
And while this might not sound like an optimization thing, it really looks like they couldn’t be bothered to develop their game with and without the ray tracing features.
Edit: looking more into the numbers, they are all insane.
I don’t really play AAA titles nowadays, but this is aweful and far from optimized. Doom 2016 needed half of that for every single metric!
Nobody buying $80 games doesn’t have all this shit. You guys are living in a bubble. Everyone has rtx these days. The ones that don’t weren’t going to buy Doom anyway.