• LucidNightmare@lemm.ee
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    19 days ago

    My absolute biggest gripe about the failings of proper UI design is icons with no text attached.

    Floppy, okay surely the save button. Some book looking thing, no fucking clue. An eye in the middle of a square, what the fuck are you people doing???

    Having to hover over a weird looking icon to MAYBE gleam some sort of information on it takes so much longer than just having the fucking text below the God damn icon. Sometimes they don’t even have hover text! Thats GREAT UI skills there, Junior! Maybe you’ll get there eventually!

    Fucking idiots.

    • Agrivar@lemmy.world
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      19 days ago

      The fucking Oblivion Remaster does this all over the UI!! So many vague icons with no text, especially in the magic UI.

      • LucidNightmare@lemm.ee
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        19 days ago

        My favorite with Oblivion and similar games is, that’s a neat spell name, but what do the effects DO?!

        • I Cast Fist@programming.dev
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          19 days ago

          I’ve played the old silver box DnD games from 1988 and 1989. The magic effects were listed in the clue book instead of the manual. Talk about purposefully asshole design

          • Captain Aggravated@sh.itjust.works
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            19 days ago

            The Wizardry series of games were very DnD like, but they kind of made up a language for the spell names. You don’t get a fireball, you get Halito. A big fireball is Mahalito. So you need the manual spread across your legs just to know whether you need to cast porfic or calfo on the locked chest in front of you.

            They had more of a tolerance for bullshit back in the 80’s.