• Boomkop3@reddthat.com
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    2 days ago

    Aaand… you didn’t even bother to google it :/

    This is not about storage durations, and it’s local to a function

    • FizzyOrange@programming.dev
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      2 days ago

      I don’t need to Google anything. I have 30 years experience writing C & C++.

      This is not about storage durations

      Yes it is.

      https://en.cppreference.com/w/c/language/storage_duration

      it’s local to a function

      Only the visibility is local. The data is still global state. You can call that function from anywhere and it will use the same state. That’s what global state means.

      https://softwareengineering.stackexchange.com/a/314983

      Some of the biggest issues with global state are that is makes testing difficult and it makes concurrent code more error-prone. Both of those are still true for locally scoped static variables.

      • Boomkop3@reddthat.com
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        1 day ago

        Again, it’s an easy refactor to make it not global. There are cases where that extra abstraction work simply does not add value.

        With your background, you should know that

        • FizzyOrange@programming.dev
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          3 hours ago

          it’s an easy refactor to make it not global

          I have enough experience to know that making global state non-global is usually anything but easy.

          • Boomkop3@reddthat.com
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            3 hours ago

            Damn, suppose I won’t just pass it as a pointer from the call site. That’d be so difficult to add an int to a struct

            30 years my ass