• FizzyOrange@programming.dev
    link
    fedilink
    arrow-up
    1
    ·
    2 days ago

    I don’t need to Google anything. I have 30 years experience writing C & C++.

    This is not about storage durations

    Yes it is.

    https://en.cppreference.com/w/c/language/storage_duration

    it’s local to a function

    Only the visibility is local. The data is still global state. You can call that function from anywhere and it will use the same state. That’s what global state means.

    https://softwareengineering.stackexchange.com/a/314983

    Some of the biggest issues with global state are that is makes testing difficult and it makes concurrent code more error-prone. Both of those are still true for locally scoped static variables.

    • Boomkop3@reddthat.com
      link
      fedilink
      arrow-up
      1
      ·
      edit-2
      1 day ago

      Again, it’s an easy refactor to make it not global. There are cases where that extra abstraction work simply does not add value.

      With your background, you should know that

      • FizzyOrange@programming.dev
        link
        fedilink
        arrow-up
        1
        ·
        3 hours ago

        it’s an easy refactor to make it not global

        I have enough experience to know that making global state non-global is usually anything but easy.

        • Boomkop3@reddthat.com
          link
          fedilink
          arrow-up
          1
          ·
          2 hours ago

          Damn, suppose I won’t just pass it as a pointer from the call site. That’d be so difficult to add an int to a struct

          30 years my ass