Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.

    • ggtdbz@lemmy.dbzer0.com
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      9 hours ago

      A lot of complaints around release were that the game wasn’t as complex as Oblivion or Morrowind, to the point that it was a disappointment for more hardcore players.

      • Dasus@lemmy.world
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        9 hours ago

        Idk man. I was just living in my first apartment, had played both Oblivion and Morrowwind, and I don’t ever recall hearing anything like that.

        Everyone I knew who was in to the games was fkin psyched over it. The mechanics were cool even if the world might’ve felt smaller to some.

        • Jeffool @lemmy.world
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          4 hours ago

          It was definitely a thing some people felt. There are several reasons done people like one TEA game over another, and while visual styles and the world in general are large parts of it, the streamlined feel is a component for many that’s divisive. Not just changed made to systems, but how arcane a previous version felt is absolutely a positive to some people. They felt the games hit a sweet spot and later game(s) went too far.