Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.

  • Dasus@lemmy.world
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    9 hours ago

    Idk man. I was just living in my first apartment, had played both Oblivion and Morrowwind, and I don’t ever recall hearing anything like that.

    Everyone I knew who was in to the games was fkin psyched over it. The mechanics were cool even if the world might’ve felt smaller to some.

    • Jeffool @lemmy.world
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      4 hours ago

      It was definitely a thing some people felt. There are several reasons done people like one TEA game over another, and while visual styles and the world in general are large parts of it, the streamlined feel is a component for many that’s divisive. Not just changed made to systems, but how arcane a previous version felt is absolutely a positive to some people. They felt the games hit a sweet spot and later game(s) went too far.

      • Dasus@lemmy.world
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        2 minutes ago

        Were you there?

        Do you know what Oblivion didn’t have, for instance?

        Dual Wielding.