nice! it seems like Kenney’s a pretty popular choice for this kind of thing. I’m kinda tempted to grab their Asset Forge tool to quickly bang out some lo-fi semi-custom models, but I don’t know how its workflow looks for animations and materials. in the worst case, maybe it’ll save me from half of the spiral learning curve that is Blender?
the synty pack looks really good! at a glance it seems like their assets come rigged for Unity — maybe there’s a converter that’ll allow me to convert that rigging into the format Godot’s animation system wants
oh that’s awesome! I was wondering how I’d do fairly large levels for a 3D space, and it turns out the answer is that neither quake-style mapping nor competent tiling systems will ever go out of fashion