• 8 Posts
  • 7 Comments
Joined 2 years ago
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Cake day: June 16th, 2023

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  • Build 42 unstable right now, is more single player until they iron out everything for a stable release.

    I would say if you don’t mind playing build 41 until they release build 42 stable - then short story long:

    I can be fun with friends, but if you want to play without having to worry about too much grind then it is best to play with sandbox settings and tweak gameplay towards what you and your friends find fun.

    The world can made persistent, but your individual character is unique and when they die you would have to respawn with a new character

    There are mods that do help with the starting out from scratch bit:

    https://steamcommunity.com/sharedfiles/filedetails/?id=2503622437&searchtext=journal - make a journal that stores a characters stats so you don’t have a grind a new character again)

    The sandbox settings are very flexible (and mods can make it even more so) and you can even play in a world without zombies if you wish




  • Fedora 41 KDE Plasma

    For the simple, shallow reason it looks great and feels snappy.

    Personal rabble:

    spoiler

    I would say that it does not feel as “set and forget” as Mint, but I enjoy the feel of of environment.

    I am pretty new at Linux in general - only have experience with a Mint environment before.

    I did have some issues with Fedora - mostly audio problems in Steam games and it can feel slightly more intimidating to work with ( compared to Mint) but after digging into various help threads and trying stuff( responsibly) I did reach a point where I reached a satisfied conclusion - even if I am not sure what exactly I did that solved the problem



  • JayEchoRay@lemmy.worldtoGames@sh.itjust.worksTried Stardew
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    2 months ago

    Just my opinion - but Stardew Valley, for me, is best enjoyed in the same vein like something like Harvest Moon or Animal Crossing.

    It is like Sims: Rural. I liked the idea of someone being sick of the corporate drone lifestyle and being given the opportunity to start a new life in the country-side.

    While I agree, especially in the beginning that the timers do feel restrictive, farming can be a chore when you are starting out and the stamina can be annoying but it has been built towards an idea that

    “This is your character’s life and just enjoy a new start in the countryside”

    It does get easier, more streamlined and opens up more options when one starts getting into the specialisations in leveling and gain benefits from progress which brings with it more “set and forget” tasks (like ancient fruit in a green house with sprinklers) which are profitable and if farming isn’t your thing I was going to say to try animal husbandry - which starts out with just giving the animals you buy some attention and food everyday ( buy hay or use a scythe on long grass), open the barn hatch in the morning (when not raining) and close it at night and collect the resource either by picking it up or having the right tool for the animal.

    Animal husbandry is a lot of initial setup and then animal maintainence to get a resource, which leaves more time to explore other aspects of the game

    I guess it is a game best enjoyed to roleplay as one learns about everybody in the valley and make your mark as someone of important as you can either make your fortune, have a family, make friends or just check off the list of collectables

    I do feel it is a bit unfair to compare it to something like Rimworld as it is a great colony simulator in its own right with it having the focus of developing a “blank slate” community of random people in a harsh and cruel world where the player is the “architect” as you create the plan and the pawns enact it.

    Comparatively, I do feel Rimworld farming is more involved than in Stardew Valley as there is a lot of external factors to consider like fertility, effective crop placement to avoid disease ruining all your crops if your pawns are too slow to contain it, raiders burning it, weather and events that ruin the crops, etc)

    While Stardew it is a cycle of seasonal preparation, planting, watering, scarecrows placement to avoid crows stealing crops and harvesting - it is quite simple although more hands-on in practice and some of these steps can eventually be automated.

    I guess Stardew Valley is predictable and consistent without much risk and can come across as a chore whereas Rimworld has a lot of external variables that keeps one needing to have a plan in the back of one’s mind when things go wrong.

    Fair enough if you do not find it interesting, it might just not be your style of gameplay. Give credit where credit is due that you gave it an honest go at it and if you do not refund it it, maybe you will enjoy it one day


  • From an audio perspective, Terraria has great a thunderstorm effect - just something that really stuck as weighty and impactful

    For the whole experience, Project Zomboid isn’t a slouch either as it has the audio/visuak effects down and feels better with the some of its parts together as individually there are parts that feel weaker but as a whole makes the for an engaging experience if one decides to wonder during a thunderstorm



  • While I agree the tutorial is rough for something meant to teach, it can be done with different playstyles.

    Although having some form of melee combat does make the experience a lot less frustrating and can save a lot on time spent trying to hit the enemies, but I think enemies have like 5 ap or so which one can avoid most of them on an agility build by outspeeding them.

    A determined person could probably get through it without fighting as a challenge I guess as an agility and stealth focus.

    There is a lock pick and explosive tutorial that are mandatory but aren’t too difficult and then there is a trap room which can be a problem if one is low on perception.

    The final challenge can have the guy be talked down with enough speech

    For ease of getting through it, strength or agility with a melee skill will make it a lot easier though.





  • Thank you to everyone that left a comment, it has been helpful to snap me out of the negative spiral somewhat.

    Again, something that I noticed is that my, not sure, brain I guess responds stronger to the perception of empathy rather than sympathy or at least it feels that way when I think on how I read what has been written. It might get warped with people I know over time as I sink into a negative mindspace.

    But I do think I subconsciously attempt to try “feel” what is been written or seen and base an interpretation from that - mixed with a profile that I probably apply a bias to.

    So thinking on that I probably felt frustrated at the friend when their writing had the appearance of not understanding what I am feeling and felt ever more dispondent when I tried to get them to understand what I am feeling which probably lead to throwing more and more negative emotion in an attempt to have it be acknowledged.

    Probably it was an attempt to grasp at trying to not be alone, which I admit is probably not helpful to someone else, especially if they do not wish to “feel” that emotion.

    It is like an emotional mismatch I guess, where one shouts " this is the solutions that I found that helped" and the other shouts “this is a problem and I want support”. It probably ends up feeling that either side is not listening to the other as both parties are looking at an issue from a different lens.