I think we’re seeing that that’s no longer true. Minecraft is the best-selling game ever, for instance. If you want to build the photo realistic experience, maybe aim for a smaller scope of video game, like the more linear action games we used to get, because otherwise, the industry ends up in the state it’s in.
Uncharted and Last of Us are first party Sony games. If they were to say that a game can still be enjoyable without cutting edge graphics no one would want to buy the latest PlayStation iteration.
I think they’re already running out of people who want to buy the latest PlayStation, and Sony clearly can’t afford to throw hundreds of millions of dollars after this level of graphics anymore, because it’s not resulting in equivalent growth of console sales to make up for it.
Yeah, maybe I’m just wrong in general … The above doesn’t look that different from say black ops 6 footage.
I definitely wish for a return to the linear format (or simi linear where there are a few concurrent linear quests going on). I think straight up open world just lends itself to making a lot of walking simulators.
Halo Infinity was one of the most boring games I ever played between the weapons sounding like toys and the spread out objectives with no clear central mission.
I don’t think you’re necessarily wrong on this. Part of the problem is new IPs are risky, and I’m sure market research is telling the big publishers that you’d better not suddenly downgrade your graphics on an established property. Nintendo’s very comfortable in this space because they haven’t really gone this route with first party. They’ve even managed to thread the needle on Mario, Metroid, and Zelda by having both 2D and 3D offerings.
Nintendo is in a very envious spot in general. Hell, I think Nintendo makes some great games, I just wish they wouldn’t force me to buy yet another computer solely for the purpose of playing their games. I haven’t owned a Mario Kart or Zelda game in years but I’d love to play if I could do so on PC/Linux.
I think we’re seeing that that’s no longer true. Minecraft is the best-selling game ever, for instance. If you want to build the photo realistic experience, maybe aim for a smaller scope of video game, like the more linear action games we used to get, because otherwise, the industry ends up in the state it’s in.
Uncharted and Last of Us are first party Sony games. If they were to say that a game can still be enjoyable without cutting edge graphics no one would want to buy the latest PlayStation iteration.
I think they’re already running out of people who want to buy the latest PlayStation, and Sony clearly can’t afford to throw hundreds of millions of dollars after this level of graphics anymore, because it’s not resulting in equivalent growth of console sales to make up for it.
Yeah, maybe I’m just wrong in general … The above doesn’t look that different from say black ops 6 footage.
I definitely wish for a return to the linear format (or simi linear where there are a few concurrent linear quests going on). I think straight up open world just lends itself to making a lot of walking simulators.
Halo Infinity was one of the most boring games I ever played between the weapons sounding like toys and the spread out objectives with no clear central mission.
I don’t think you’re necessarily wrong on this. Part of the problem is new IPs are risky, and I’m sure market research is telling the big publishers that you’d better not suddenly downgrade your graphics on an established property. Nintendo’s very comfortable in this space because they haven’t really gone this route with first party. They’ve even managed to thread the needle on Mario, Metroid, and Zelda by having both 2D and 3D offerings.
Nintendo is in a very envious spot in general. Hell, I think Nintendo makes some great games, I just wish they wouldn’t force me to buy yet another computer solely for the purpose of playing their games. I haven’t owned a Mario Kart or Zelda game in years but I’d love to play if I could do so on PC/Linux.