I started at 7 and looked forwards to every iteration of the series since then, 8 was more of the same with a weird story, 9 was cute and a good throwback, then I went back to 6 which was a masterpiece, 10 was emotional and beautiful, 12 wasn’t great but had cool worldbuilding, being a FFT fan.

Here is when it starts to diverge a little. I would call this the start of ‘modern’ FFs

I actually liked 13’s battle system, it worked out many of the kinks of old systems, like healing after each battle and focused on each interaction as a puzzle to be solved. The story was OK and then the sequels kinda tried to do something different. Lightning Returns had terrible reviews, possible due to the time limit, which is why I never tried it

14 had a bad start and did a reboot to become a well loved MMO, but starting in the first world is such a chore with outdated MMO mechanics as someone who started later

15 was ambitious and unfinished. the first time I was truly disappointed in a FF game.

Then, we have the FF7 remakes, which are amazing, it seems that all the effort, the team members who have passion all signed up for this and it shows, but there’s a strong nostalgia bias to it.

Now reading the reviews for 16, it seems there’s no real reason to give it a try. At this point, I’m not sure what comes after the final FF7 game, is there a way to make 17 something people would care about?

  • Omega@lemmy.world
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    1 day ago

    For the record, I was also immensely disappointed in XV. However I loved XVI. The ability cool downs in particular felt very ATB-like to me and I loved the customization. The story is very good and one of my favorites from storytelling perspective (in other words, HOW the story is told).

    I also really liked the combat and exploration of XII. And the Zodiac version makes it even better.

    I thought XIII had some of the best moments in the series.

    XIII-2 perfected the gameplay from XIII and made storytelling and exploration “fun”

    XIII: LR is very experimental and has some of my favorite action-based combat in the series.

    World of Final Fantasy is a lot of fun if you want turn based monster capturing.

    Stranger of Paradise is a blast. My only issue with it is that you can’t really overpower by leveling up. I hit a hard wall with a boss and the only way through is “get good”.

    I didn’t get much into Type-O but I keep meaning to.

    Theatrhythm exists. I love it, but it’s also it’s own thing entirely.