Me and my usual gaming buddy have finished Halo 4. We plan to move onto Halo Reach, but we also have wanted to play a little bit of Assassin’s Creed Unity. So i decided to give it a bit of a dry test before playing multiplayer with my friend since Linux can be a bit unpredictable sometimes. The odd crop job is to remove personal info.
This game is probably one of my favorites of all time. It has that kind of nostalgia that can just bring you back to the moment when you first played it. It also has my favorite implementation of Parkour and Stealth. It took everything the Kenway Saga setup, and made it perfect. Not to mention the story and characters were some of my favorites.
As you can see, the game still has a few bugs, but they’ve almost entirely ironed them out from the horrific launch. There’s nothing game breaking, and honestly this clipping issue with an NPC is the only one i encountered in my entire time playing.
I had spent a lot of the time i was playing practicing my Parkour and Stealth, and had a few clips i wanted to share in place of screenshots today that i really liked. But Bazzite has this weird issue with Steam’s clip function where some games are just still frames. Halo MCC has this issue too. Oddly enough AC Rogue doesn’t have this issue, so i’m not sure what it is. So instead here’s a frame i ripped mid Parkour to share:
I really wish it hadn’t flopped, because if they hadn’t I think Ubisoft would have continued down that route.
From what I have heard Shadows is returning at least the Stealth and Parkour, (and I’ve heard Mirage is similar but I’m not sure), so I’m excited. But I’m not counting on it until post launch
I think it is pretty much confirmed that Unity’s poor launch led to the hard pivot to the “modern” RPG style AC games. I remember reading about it at the time. The only reason Syndicate wasn’t changed was it was already too far into production when Unity released.
I appreciate what the RPG titles tried, but I desperately want the Unity-Syndicate style format to come back. I feel like the pivot was too extreme just because of Unity