• 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    20 hours ago

    It was the system they used to give schedules to NPCs in Oblivion and Skyrim, as well as the random quests in Skyrim.

    It was a marketing PR buzzword, and functionally is no different than literally most video games.

    • catloaf@lemm.ee
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      19 hours ago

      It was a little different, because the quests were procedurally generated. Unfortunately most of them were pretty boring, being either a “fetch the item” or “kill the bandits” quest. I don’t know another major game that did that.