• sp3ctr4l@lemmy.zip
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    4 minutes ago

    That’s a joke… so far, but this is not:

    https://www.notebookcheck.net/Sony-files-patent-for-AI-Powered-input-prediction-to-enhance-gaming-experience.946884.0.html

    Yep, Sony’s solution to not being able to make an affordable machine / game combo that can do 4k60fps is to augment ai frame generation with ai predictive player input.

    So, basically, if/when this gets implemented, everyone will literally be playing with ai assisted aimbots and auto triggering movement macros, you know, hacks.

    Because real rendering is too hard, because actual optimization is too hard… so… ai generate fake frames, which cause input lag, so then just ai generate player input, to compensate for the lag which is basically a result of UE5’s nanite and lumen being horrendously unoptimized and unperformant.

    Makes perfect sense. Why bother with root cause analysis when AI!!!

  • danc4498@lemmy.world
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    3 hours ago

    I do love those games where you have to set rules and let the game play for you (anybody play Stone Story?). A game based on training AI and giving AI instructions on how to play it and watching what happens sounds interesting. Who’s gonna make this for me?

    • This is fine🔥🐶☕🔥@lemmy.world
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      23 minutes ago

      That’s how I want city building games to be lol. Let me just setup roads and maybe utility buildings and see how that goes. Don’t want to handle budget and shit.

  • De_Narm@lemmy.world
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    5 hours ago

    That’s your average gacha game. And even some actual games did it, like Disgaea - ruining the whole series.

      • De_Narm@lemmy.world
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        1 hour ago

        I’m yet to try that one. I’ve heard some automation is still in there and never looked further. I think it’s now limited by some currency or something, but I don’t want bad automation mechanics in my games - not even as a rare “treat”.