• glitchdx@lemmy.world
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    15 hours ago

    No. It’s a video game. Publishers have no business being in my kernel.

    • Voyajer@lemmy.world
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      14 hours ago

      Anticheats on Linux don’t have kernel access… Have you ever heard of people needing to type their root password to launch a steam game before?

      • Petter1@lemm.ee
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        1 hour ago

        Hu? You don’t need to type root password to load a kernel module automatically , do you?

        I mean, do you have to type the root pw if you plug in a wifi dongle that requires an out-of-tree module?

        As far as I understand, you have to type root pw only for installation and update of the module and, depending on distribution, even that is not really visible since you type root pw to install tons of stuff all the time.

      • glitchdx@lemmy.world
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        10 hours ago

        Anticheats on Linux don’t have kernel access

        Yeah, I know. I’d like it to stay that way. Furthermore, this is also why games with kernel-level anticheat still don’t work on linux, despite developments in wine/proton.

      • glitchdx@lemmy.world
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        10 hours ago

        The post is about anticheat that doesn’t work on linux. Non-kernel-level anticheat works fine now thanks to wine/proton. That just leaves kernel-level anticheat. If a game has kernel-level anticheat, the studio is not going to remove it for the sake of a linux version. Therefore, to be compatible with linux, they would be introducing kernel-level anticheat into a linux version. To this, I say “fuck no”.

      • expr@programming.dev
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        13 hours ago

        It’s implied, because anything would behave the same.

        Not that client-side anti-cheat makes any sense anyway.