• Comment105@lemm.ee
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      3 months ago

      Yeah, nobody should ask clerks about their product anymore, that time is over. Most chains don’t give a fuck about returning happy customers.

        • Psythik@lemm.ee
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          3 months ago

          I’ve also noticed a generational difference in the 20-some years I’ve been in the workforce.

          Millennials and Gen X were/are given shit wages too, but still gave a fuck because their Boomer parents sold them on the lie that you will get recognized for your efforts if you just work hard enough (because it was true for them up until the Reagan era). I’m a Millennial and even to this day I notice that I put more effort into doing my job the way I’m supposed to compared to my younger coworkers, even though I know now that I’m being exploited. I can’t help it; it’s in my programming.

          Gen Z, on the other hand, was born into a world where everything already went to shit decades ago, raised by jaded parents who didn’t sell them on the same lie because it was never true for them. So they don’t give a fuck because they were never programmed to believe that hard work will result in higher income.

  • Landless2029@lemmy.world
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    3 months ago

    Holy shit I never heard of this before but totally get why I love Valheim. It’s actually got some mechanics and not only numbers!!

    Edit: clarifying not just mechanics but a mix.

    • the_crotch@sh.itjust.works
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      3 months ago

      In a market plagued by generic survival crafting games, valheims devs wondered “what if we were the most generic of all?”

      • Landless2029@lemmy.world
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        3 months ago

        In a quick comparison Valheim vs Terraria. Terraria is numbers not mechanics.

        I’ve challenged myself to kill mobs way before I was supposed to in epic souls-like battle and succeeded. There were even streamers trying to clear the game in “reverse” boss order.

        Can’t pull that in most games.

        • brognak@lemm.ee
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          3 months ago

          Dude, Valheim and Terraria are both numbers. Don’t think there’s a single survival crafting game that isn’t numbers. Your not beating any of the late game bosses in starter armor, even existing in the areas they reside requires bigger numbers. Not so say their aren’t mechanics, but they both rely on enemies getting spongier to force you to make your gear (numbers) better. Basically if you can use gear to brute force a solution, it’s numbers.

          Ninja Garden is mechanics. Shooters are mechanics. Furi is mechanics. Your power level stays more or less the same, the enemies change but don’t really get tankier, but they force new/different tactics. If you get upgrades it’s mostly to bypass older enemies which you’ve already mowed down dozens of times.

          This is all imo.

          • Landless2029@lemmy.world
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            3 months ago

            Very valid. Valhiem has more mechanics than most sandbox games.

            But it’s numbers because its impossible to beat the end boss in starter gear.

          • syreus@lemmy.world
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            3 months ago

            Project Zomboid might be a mechanic intense survival crafting game. Armor and weapons only improve survivability slightly. Movement and experience save you from getting boxed in or losing from material means.

            • echorequest@lemmynsfw.com
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              3 months ago

              Doesn’t Zomboid rely on numbers in terms of skill levels for shooting, running, etc?

              Mechanics come into play, sure, but the weapons and skill levels seem to make the biggest difference.

              • Sylvartas@lemmy.dbzer0.com
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                1 month ago

                They make the biggest difference for each individual player. But an experienced player will take a CDDA character (scenario where you start with a bad character, naked, sick and with bad wounds all over in a flaming building in the middle of winter) and somewhat easily make them into the ultimate survivor, whereas you can give a seriously op character to a newbie with all the skill already maxed out and no negative traits and they’ll probably die to the first zombie encounter.

                A lot of words to say that PZ is neither a numbers game nor really a mechanics game. Ultimately it’s more of a knowledge game