Among the most significant changes with this year’s Elements releases has little to do with new features but instead concerns the ways users purchase and own the software. While prior versions of Photoshop and Premiere Elements have been lifetime licenses — the user buys the software and then owns it indefinitely — this year’s release has moved to a three-year license term.

  • endofline@lemmy.ca
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    2 days ago

    Perpetual licenses are just scams. It’s always startup type trick to get new clients during on-boarding phase for startups. It should be forbidden. It was similar for uber when they were undercutting opponents with their under the cost prices

    • grue@lemmy.world
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      2 days ago

      “Perpetual licenses” are what used to be called “normal sales.” Every “licensing” scheme except perpetual ones are scams!

      • endofline@lemmy.ca
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        2 days ago

        No, they are just impossible to offer. Imagine such a license given to company which can “live” for centuries. Impossible. Perpetual licenses are almost impossible to offer. If they are possible it’s calculated that 99.999% of them will last than the expected timefrime np 3 years

        • grue@lemmy.world
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          2 days ago

          I can easily imagine it. I’ve still got boxes full of software on floppy disks and CD-ROMs that I “perpetually licensed” (a.k.a. bought), so don’t try to bullshit me that it isn’t possible!

          • endofline@lemmy.ca
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            2 days ago

            Because it’s a product ( CD ROM ) not service ( gog or steam ) so don’t bulshit me

            • Don_alForno@feddit.org
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              2 days ago

              The same software purchased digitally doesn’t magically become a “service”. Coincidentally, you can absolutely download and backup all your GOG games and then “own” them the same way you own your old CD ROMs.

                • Don_alForno@feddit.org
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                  2 days ago

                  The same thing is in the terms and conditions for each of your old CD ROM games. The point is that they can’t physically keep you from using the DRM free software that you backed up locally.

                  The perceived difference has nothing to do with the game being a “service” or that perpetual licenses are not economically possible for “services” but with the fact that by the power of the Internet companies now have a way to brick your stuff remotely. And you accepted it when they put it in instead of voting with your wallet. Because you wanted Half Life 2 just so so so badly.

                  They’re doing it because they can, not because they have to.