🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 7 days agoAnon turns on raytracingsh.itjust.worksimagemessage-square162linkfedilinkarrow-up1785arrow-down118
arrow-up1767arrow-down1imageAnon turns on raytracingsh.itjust.works🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 7 days agomessage-square162linkfedilink
minus-squarehazel@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up52·7 days agoMaximise your RTX performance with this one crazy hack! Ray traced reflections: on Ray traced everything else: off
minus-squareChilledPeppers@lemmy.dbzer0.comlinkfedilinkarrow-up4·6 days agoAlso caustics and volumetrics, if your game has those.
minus-squareBlackmist@feddit.uklinkfedilinkEnglisharrow-up18·7 days agoI’d argue reflections are nowhere near as nice looking as RTGI. If anything, switch reflections off.
minus-squarehazel@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up9arrow-down1·7 days agoBut muh puddles! Night City is nothing without those gorgeous, mirror–like puddles.
Maximise your RTX performance with this one crazy hack!
Ray traced reflections: on
Ray traced everything else: off
Also caustics and volumetrics, if your game has those.
I’d argue reflections are nowhere near as nice looking as RTGI. If anything, switch reflections off.
But muh puddles! Night City is nothing without those gorgeous, mirror–like puddles.