Ategon@programming.devM · 1 day agoDaily Godot Tip #23: If you have a large variable name that is similar to other variable names, to make smart typing choose it first you can type some characters from many of the words in L to R orderplus-squareprogramming.devimagemessage-square1fedilinkarrow-up144arrow-down10
arrow-up144arrow-down1imageDaily Godot Tip #23: If you have a large variable name that is similar to other variable names, to make smart typing choose it first you can type some characters from many of the words in L to R orderplus-squareprogramming.devAtegon@programming.devM · 1 day agomessage-square1fedilink
testman@lemmy.ml · 2 days agoGodot 2024 Showreelplus-squarefarside.linkvideomessage-square1fedilinkarrow-up130arrow-down11
arrow-up129arrow-down1videoGodot 2024 Showreelplus-squarefarside.linktestman@lemmy.ml · 2 days agomessage-square1fedilink
Gamma@beehaw.orgEnglish · 4 days ago4k Sunday prototyping beehaw.orgexternal-linkmessage-square5fedilinkarrow-up15arrow-down10
arrow-up15arrow-down1external-link4k Sunday prototyping beehaw.orgGamma@beehaw.orgEnglish · 4 days agomessage-square5fedilink
FencerDevLog@programming.devEnglish · 3 days agoGodot 4: Wet painting shader (tutorial)plus-squarewww.youtube.comexternal-linkmessage-square3fedilinkarrow-up112arrow-down10
arrow-up112arrow-down1external-linkGodot 4: Wet painting shader (tutorial)plus-squarewww.youtube.comFencerDevLog@programming.devEnglish · 3 days agomessage-square3fedilink
Ategon@programming.devM · 4 days agoDaily Godot Tip #22: The replace_by function can be used if you need to replace a certain node with another while keeping all children within the sceneplus-squareprogramming.devimagemessage-square3fedilinkarrow-up13arrow-down10
arrow-up13arrow-down1imageDaily Godot Tip #22: The replace_by function can be used if you need to replace a certain node with another while keeping all children within the sceneplus-squareprogramming.devAtegon@programming.devM · 4 days agomessage-square3fedilink
recursive_recursion they/them@lemmy.caEnglish · edit-25 days agoGodot Engine – 2024 Showreelplus-squareinv.nadeko.netvideomessage-square4fedilinkarrow-up13arrow-down10
arrow-up13arrow-down1videoGodot Engine – 2024 Showreelplus-squareinv.nadeko.netrecursive_recursion they/them@lemmy.caEnglish · edit-25 days agomessage-square4fedilink
OneOverZero@sh.itjust.worksEnglish · 4 days agoCheck out my new Godot game on itch.io!plus-squareoneoverzero.itch.ioexternal-linkmessage-square0fedilinkarrow-up12arrow-down10
arrow-up12arrow-down1external-linkCheck out my new Godot game on itch.io!plus-squareoneoverzero.itch.ioOneOverZero@sh.itjust.worksEnglish · 4 days agomessage-square0fedilink
Ategon@programming.devM · 5 days agoDaily Godot Tip #21: The print_debug function, in addition to printing out what you entered to print, also logs the current stack frame you printed fromplus-squareprogramming.devimagemessage-square0fedilinkarrow-up13arrow-down10
arrow-up13arrow-down1imageDaily Godot Tip #21: The print_debug function, in addition to printing out what you entered to print, also logs the current stack frame you printed fromplus-squareprogramming.devAtegon@programming.devM · 5 days agomessage-square0fedilink
Ategon@programming.devM · 6 days agoDaily Godot Tip #20: You can click the middle mouse button over a script name to close it. The same works for scenesplus-squareprogramming.devexternal-linkmessage-square0fedilinkarrow-up12arrow-down10
arrow-up12arrow-down1external-linkDaily Godot Tip #20: You can click the middle mouse button over a script name to close it. The same works for scenesplus-squareprogramming.devAtegon@programming.devM · 6 days agomessage-square0fedilink
popcar2@programming.dev · 6 days agoGodot - Priorities pageplus-squaregodotengine.orgexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkGodot - Priorities pageplus-squaregodotengine.orgpopcar2@programming.dev · 6 days agomessage-square0fedilink
Ategon@programming.devM · 7 days agoDaily Godot Tip #19: print_tree when called in a node prints out the node and all of its children to the console. print_tree_pretty does the same but makes it look more like a graphical representationplus-squareprogramming.devimagemessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageDaily Godot Tip #19: print_tree when called in a node prints out the node and all of its children to the console. print_tree_pretty does the same but makes it look more like a graphical representationplus-squareprogramming.devAtegon@programming.devM · 7 days agomessage-square0fedilink
popcar2@programming.devEnglish · 8 days agoJolt Physics is now merged into the Godot engine!plus-squaregithub.comexternal-linkmessage-square0fedilinkarrow-up13arrow-down10
arrow-up13arrow-down1external-linkJolt Physics is now merged into the Godot engine!plus-squaregithub.compopcar2@programming.devEnglish · 8 days agomessage-square0fedilink
popcar2@programming.devEnglish · 8 days agoPublish Your Godot Engine Game to Flathubplus-squarecassidyjames.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkPublish Your Godot Engine Game to Flathubplus-squarecassidyjames.compopcar2@programming.devEnglish · 8 days agomessage-square0fedilink
FencerDevLog@programming.devEnglish · 10 days agoGodot 4: Earthquake shader (tutorial)plus-squarewww.youtube.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkGodot 4: Earthquake shader (tutorial)plus-squarewww.youtube.comFencerDevLog@programming.devEnglish · 10 days agomessage-square0fedilink
toxic_cloud@lemmy.world · 11 days agoGodot Mono tool script and Build Project button in editor.plus-squaremessage-squaremessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1message-squareGodot Mono tool script and Build Project button in editor.plus-squaretoxic_cloud@lemmy.world · 11 days agomessage-square0fedilink
Jozzo@lemmy.world · 11 days agoTyped dictionaries now available in the latest 4.4 dev snapshot!plus-squarebsky.appexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkTyped dictionaries now available in the latest 4.4 dev snapshot!plus-squarebsky.appJozzo@lemmy.world · 11 days agomessage-square0fedilink
Ategon@programming.devM · 12 days agoDaily Godot Tip #18: If you are using floats but want to make sure value checks aren't messed up by floating-point precision, godot has a built in is_equal_approx(float, float) functionplus-squareprogramming.devimagemessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageDaily Godot Tip #18: If you are using floats but want to make sure value checks aren't messed up by floating-point precision, godot has a built in is_equal_approx(float, float) functionplus-squareprogramming.devAtegon@programming.devM · 12 days agomessage-square0fedilink
Ategon@programming.devM · 13 days agoDaily Godot Tip #17: If you need to test your game on web, instead of exporting and uploading to something like itch.io, Godot has a built in Run in Browser buttonplus-squareprogramming.devimagemessage-square1fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageDaily Godot Tip #17: If you need to test your game on web, instead of exporting and uploading to something like itch.io, Godot has a built in Run in Browser buttonplus-squareprogramming.devAtegon@programming.devM · 13 days agomessage-square1fedilink
popcar2@programming.dev · 14 days agoDev snapshot: Godot 4.4 dev 6plus-squaregodotengine.orgexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkDev snapshot: Godot 4.4 dev 6plus-squaregodotengine.orgpopcar2@programming.dev · 14 days agomessage-square0fedilink
Zykino@programming.devEnglish · edit-212 days agoDifference between navigation optionsplus-squaremessage-squaremessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1message-squareDifference between navigation optionsplus-squareZykino@programming.devEnglish · edit-212 days agomessage-square0fedilink